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Overview
Call of Duty: Warzone | Cold War

BOCW-WZ-S1-Battle-Pass-TOUT.jpg

Call of Duty: Warzone Chapter 2 | Cold War Season 1

Battle Royale with Cold War Flavor

Platform: PC, PS4, PS5, Xbox One, Xbox Series (X/S), PC | Engine: Radiant 

Scripting Language: GSC | Tools: Radiant, Scripting Program

Summary

I was a Jr Designer during my time on this project. Warzone needed help and with my knowledge about weapons in Call of Duty I was able to lend a hand. My work included managing the implementation of all 29 Cold War launch weapons into Warzone, and documenting the process for the new designers that took over when I returned to the Campaign team.

Roles

Systems Designer

  • Managed the implementation of all 29 Cold War weapons, and each of their 54 attachments into Warzone.

  • Ensured parity in their in-game behavior between Cold War and Warzone

  • Worked with Treyarch Studios to ensure their UI info was consistent between Titles

  • Sought out previous stakeholders from Infinity Ward (Studio) to minimize tribal knowledge, and gain insight of tools to establish best practices

  • Created documentation in Confluence for knowledge sharing among the team

  • Trained new designers when they joined the Systems Design team to take over my duties when I returned to the Campaign team

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