Overview
Call of Duty: Vanguard
![The Numa Numa Trail : Call of Duty Vanguard UHD [ 4K 60FPS ] Gameplay](https://i.ytimg.com/vi/ISyo73LlyV4/maxresdefault.jpg)
The Numa Numa Trail : Call of Duty Vanguard UHD [ 4K 60FPS ] Gameplay
Mission: Numa Numa Trail
Returning to World War 2
Platform: PS4, PS5, Xbox One, Xbox Series (X/S), PC | Engine: Radiant
Scripting Language: GSC | Tools: Radiant, Scripting Program
Summary
I was a Jr Designer during my time on this project, joining the Campaign Team again after working on Warzone for a few months. My work on the project included owning the development of an in-game cinematic, working with different departments to develop it to shipping quality.
I also owned the Level Design, Combat Encounter Design, and Scripting of the Japanese Camp Combat. Ultimately I owned everything from when Wade is captured, to when we kill the sniper on the treetop.
[9:52 to 17:15 in the video linked above]
Roles
Level Designer
Combat Designer
Scripter
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Ideated, iterated and implemented in-game Cutscene (93rd Wade Rescue) that transitions into Combat Encounter
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Paper designed, built, and iterated on Japanese Camp Combat Encounter
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Scripted "Walk and Talk" section that occurs immediately after the Japanese Camp Combat
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Worked with Narrative team on implementation of the dialogue for the section of the mission I worked on
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Helped VFX team implement their work
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Built upon work done by another designer, and shipped "Sniper Sneak" section
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Collaborated with other departments to ensure we shipped an engaging encounter
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Scripted custom "Near Miss" system for Sniper Sneak area
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Worked with engineering on making the flamethrower for one of our allies functional during the mission